OrcaSlicer-bambulab/resources/shaders/140/imgui.vs
Louis Rossmann c661ddc2eb
Some checks failed
My Build All / build_windows (push) Has been cancelled
My Build All / build_linux_portable (push) Has been cancelled
My Build All / build_linux_appimage (push) Has been cancelled
My Build All / build_macos (push) Has been cancelled
My Build All / Publish release assets (push) Has been cancelled
Shellcheck / Shellcheck (push) Has been cancelled
Initial release
2026-05-11 07:39:33 -05:00

17 lines
No EOL
231 B
GLSL

#version 140
uniform mat4 ProjMtx;
in vec2 Position;
in vec2 UV;
in vec4 Color;
out vec2 Frag_UV;
out vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}