OrcaSlicer-bambulab/resources/shaders/110/imgui.vs
Louis Rossmann c661ddc2eb
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Initial release
2026-05-11 07:39:33 -05:00

17 lines
No EOL
260 B
GLSL

#version 110
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}