OrcaSlicer-bambulab/resources/shaders/110/gouraud_light_instanced.fs
Louis Rossmann c661ddc2eb
Some checks failed
My Build All / build_windows (push) Has been cancelled
My Build All / build_linux_portable (push) Has been cancelled
My Build All / build_linux_appimage (push) Has been cancelled
My Build All / build_macos (push) Has been cancelled
My Build All / Publish release assets (push) Has been cancelled
Shellcheck / Shellcheck (push) Has been cancelled
Initial release
2026-05-11 07:39:33 -05:00

12 lines
260 B
GLSL

#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}