OrcaSlicer-bambulab/deps_src/libigl/igl/min.h
Louis Rossmann c661ddc2eb
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Initial release
2026-05-11 07:39:33 -05:00

28 lines
703 B
C++

#ifndef IGL_MIN_H
#define IGL_MIN_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
// Inputs:
// X m by n matrix
// dim dimension along which to take min
// Outputs:
// Y n-long vector (if dim == 1)
// or
// Y m-long vector (if dim == 2)
// I vector the same size as Y containing the indices along dim of minimum
// entries
template <typename AType, typename DerivedB, typename DerivedI>
IGL_INLINE void min(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedI> & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "min.cpp"
#endif
#endif